Privacy Policy
Last updated: 8 August 2026
This is the plain-language version. It is written to be accurate rather than exhaustive. Snitch Switch exists as two games with different technical needs, so each has its own section below.
What we store — the mobile game
Mobile game (iOS and Android)
Snitch Switch on iOS and Android is built to need as little as possible:
- An anonymous device identifier. A random id that lets a room recognise the same player between rounds. It is not tied to your name, your phone number or your address book.
- Your display name and friend code. What other players see, and what lets a friend add you.
- Gameplay data for the current room. Answers, votes and scores while a game is running.
- Your coin balance and purchases. So that what you paid for is still there next time.
Room data is deleted when the room closes. We do not keep a long-term history of the games you have played.
What we store — the Steam game
PC game (Steam)
Your Steam identity. When you sign in through Steam we store your Steam ID, your nickname and a short tag that distinguishes players with the same name. That is what lets you keep the same identity between sessions and lets friends find your room.
Your settings and progress. Language, volume, graphics options, coins, and which decorations you own. These live on your own computer, and in Steam Cloud if you leave that switched on.
Rooms you play in. While a room is open we store its code, its settings, who is in it, and the room's decoration layout so that everyone sees the same room. This is deleted when the room closes.
In-game chat. Messages typed in a room are stored while that room exists so late joiners can read the recent history. They go when the room does.
What we never store
- We never see or store your Steam password. Sign-in happens inside Steam.
- We do not record, transmit or analyse your microphone. Voice chat goes through Steam's own voice system, peer to peer. Nothing about what is said reaches our servers, and no game rule is ever decided by what a microphone heard.
- We do not sell your data, and we do not build advertising profiles from it.
Advertising and purchases
Mobile. The mobile game offers optional in-app purchases and optional rewarded ads — an ad you choose to watch in exchange for unlocking extra end-of-game results. Ads are served by Google AdMob, which processes advertising identifiers under Google's own policy. You can limit ad tracking in your device settings; the game still works. Purchases go through the Apple App Store or Google Play, and we never see your payment details.
PC. The Steam game has no advertising. Coins are earned by playing and are only spent on decorations inside the game.
Streamer Mode
PC game (Steam)
Streamer Mode is a PC feature and it is off unless you turn it on. It adds three things, and each is optional:
A QR PIN. Six digits you choose, stored as a one-way hash — we cannot read it back, and neither can anyone who obtains the database. It exists so that the QR code shown on your stream is useless to a viewer who scans it.
Your phone as a second screen. When you scan the code and enter your PIN, the private half of the game moves to your phone. The link is tied to that phone, expires, and dies when you leave the room.
Twitch or Kick chat. If you connect a channel, we store an access token for it and read chat messages only while a vote is open, and only to count messages of the form !1 to !9. We store the voter's platform user id so each viewer counts once, and nothing else — not the message text, not the display name, not anything a viewer says outside a vote. Vote records are deleted with the room.
You can disconnect a channel at any time in Settings → Live Stream. Disconnecting deletes the stored token immediately.
This website
snitchswitchgame.com uses Google Analytics to count visits and see which pages people read. It sets its own cookies. We also set one cookie of our own, ss_lang, which remembers the language you chose so we stop redirecting you.
Fonts and images are served from this site, not from a third-party network. The only external content on the site is the Steam widget on the PC page, which loads from Valve when you open that page.
Who else gets your data
The only third parties involved are the ones you deliberately connect to, and the platforms the game is distributed on: Steam, Apple, Google, and Twitch or Kick if you link them. Each receives only what its own sign-in or store process requires. We do not share, sell or transfer anything else to anyone.
Servers are operated by Talya Games. Passwords and tokens are stored hashed or in files that are not reachable from the web.
Your choices
- Clear Save Data (PC: Settings → Game) erases your local progress, settings and identity, and removes the cloud copy.
- Disconnect a streaming channel (PC: Settings → Live Stream) deletes its token immediately.
- Delete the app (mobile) stops all collection.
- To have server-side data removed entirely, or to ask what we hold about you, write to hello@snitchswitchgame.com.
Children
Neither game is directed at children under 13, and we do not knowingly collect data from them. If you believe a child has given us data, write to hello@snitchswitchgame.com and we will remove it.
Changes
If this policy changes in a way that matters, the date at the top changes and the game says so before you next play.
The data controller for both games is Talya Games. Write to hello@snitchswitchgame.com with any question about this page or any request to remove your data.